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Type: Team Project, 14 members

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Development: August '23 - May '24

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Description: "Turmoil" is a 3D isometric top-down action roguelike game. Inspired by a dieselpunk aesthetic, navigate a winding factory space filled with environmental hazards and hostile robot workers with the goal of survival. Rise from the ashes! Show the boss that a worker is more than their mechanical parts.

 

Responsibilities: Design and implement multiple rooms from white-boxing, to set dressing, and lighting; as well as reviewing and refining the work of other designers.

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Tools Used: UE5, Blueprints, Cube Grid

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Steam Link: Go To Page

Turmoil

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Pre-Production

During pre-production it was decided we'd be making a rogue-lite centered around the theme "Rise From the Ashes". With our main character being an outdated and discarded half-human half-robot hybrid trying to prove his boss wrong. These were some of the very early sketches I made for our first fire themed floor. These designs began very simply so they could easily be reused and rethemed for our other steam and oil themed floors.

Production

The next step in our design process was to begin blocking out rooms to begin testing their size and the time it took to play through them. They were created using Unreal Engine's modeling tools, more specifically the cube grid. The levels underwent multiple size changes over the first months with our final levels being the smallest in an effort to create intense combat in tight areas. Early block-outs also facilitated in the testing of our procedural generation tool.

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Once our room sizes were decided and our assets and mechanics started to materialize we were able to begin populating our rooms.

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It was fun to be able to create bespoke rooms that really matched our floor aesthetics of oil, fire, and steam. On the other side of that was the challenge of taking more generic rooms that could be used across multiple floors and converting the room population to fit the theming while still being interesting and allowing the player to use their acquired abilities in a meaningful way.

Gameplay & Images

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